|Fig 1: Continuing Designs for O'Barney by Exploring Body Types|
Thursday, 7 December 2017
Tuesday, 5 December 2017
|Fig 1: Model Before the Addition to the Orthographs|
As I was in the process of modelling the head for the character of Mr Plimsolls I ran into some issues as to how to model the top of his head as I didn't feature it in my orthographs, having him wear his hat instead. This cause me some problems in understanding the head and where to put vertices so I went back and updated the orthographs to show potentially how the head would look under the hat.
|Fig 2: An Update to the Orthograph|
|Fig 3: Model After the Addition to the Orthograph|
Overall I feel like the addition I made to the orthographs helped in increasing my understanding of the character in a 3D space, it does feel better having an idea of where the skull could be laid out under the hat rather then guessing. There are some things about this model that I am nervous about, like the protruding cheeks, the nose and the mouth, I feel more confident and positive in going about it.
Sunday, 3 December 2017
|Fig 1: Finalised Design for Mr Polo|
|Fig 2: Head Orthographs|
|Fig 3: Body Orthographs|
|Fig 4: Additional notes for Mr Polo's Scarf|
My main concerns over modelling this character mainly revolves around how to model his eyes and the process of making his scarf despite the fact that I was able to make one in my previous project.
Thursday, 30 November 2017
Thursday, 23 November 2017
Thursday, 16 November 2017
|Fig 1: The Two Designs that were most popular from the Second Character Concept Post|
From the feedback provided for my previous post about Mr Polo, these two designs were the most popular, however I got feedback in that while these two concepts are the most successful in understanding the description given for him, they still weren't that creepy or monstrous.
From being giving this feedback I went back and looked at how could I make this character look scary while keeping the round features that were key to the character. I looked at some Popeye the Sailor cartoons featuring the character Wimpy, one of my influences for this character and found that in the short movie "Shiver Me Timbers" that Wimpy's eyes open when scared which is in some way a bit disturbing. How skeletons and ghosts are portrayed in 1930's cartoons also picked my fancy due to how the "eyes" on those characters appear to be empty by how they apply black to the circle of the eye, similar to shading the end of a cylinder at a 3/4 view.
|Fig 2: Characters that helped influence the creepiness in Mr Polo|
(Wimpy from Popeye the Sailor (Image from the animation "Shiver Me Timbers" 1934), Skeleton from the Tom & Jerry animation "Wot a Night", 1931, and a ghost from the game Cuphead)
With these ideas I got to making some designs, based on the 2 original designs from the previous post, and started to mess around with this idea of empty eye sockets and just complete large black eyes in general and seeing how they look with the character. I feel like number 2 I was more happy to play around with his body but I also like number 4 for the fact that only certain expressions would show that concept off however my only concern would be about how expression would he be to allow him to show emotions like surprise or anger to allow for his eyes to show fully?
|Fig 3: Continuation of the Designs including Addition Notations|
Wednesday, 15 November 2017
|Fig 1: Mr Polo Character Concepts|